On the Modular 3D platformer, I was a game designer. My duties included:
Scripting gameplay features such as character movement, camera controls, and interactable items.
Cameras (2D perspective, Third-Person Perspective).
Implementing UI/UX elements.
Creating level blockouts/greyboxing.
Ensuring all scripts are readable and easily editable.
To create the moving platforms I used the InterpToMovement component, then I set the control points for each position (Start and End) to vector variables that are editable and shown as a 3D widget. The beam effect was made using the Niagara system which helped me place the two end points of the beam at the start and end locations of the platform.
For this requirement I needed to make items that will give the player something once collided such as health, stamina, or collectibles. For the video shown I used the collectibles.